Advanced lesson 1: Move a Bat as If It’s Flying!
![](http://ejr.kidsprogram.co.jp/wp-content/uploads/2023/07/ea1_2.png)
This lesson is aimed at understanding the difference between serial and parallel processing of two scripts.
Advanced lesson 2: An Alien on a Rocket Goes to Space!
![](http://ejr.kidsprogram.co.jp/wp-content/uploads/2023/07/ea2_thum.png)
This lesson teaches how to use the Hide block, Shrink block, Say block in parallel processing.
Advanced lesson 3: Let’s Go for a Night Cruise on Ship!
![](http://ejr.kidsprogram.co.jp/wp-content/uploads/2023/07/ea3.png)
This lesson teaches how to use the Send Message block and Start on Message block.
Advanced lesson 4: Let’s Create an Animation with Talking Characters!
![](http://ejr.kidsprogram.co.jp/wp-content/uploads/2023/07/ea4.png)
This lesson teaches how to use the Play Recorded Sound block and the Message block to make characters talk in order.
Advanced lesson 5: Let’s Create a Basketball Game!
![](http://ejr.kidsprogram.co.jp/wp-content/uploads/2023/07/ea5-1.png)
This lesson teaches how to use the Stop block and the Message block to make the cat dribble the basketball and shoot when the cat is tapped.
Advanced lesson 6: Let’s make a Moving Vehicle Picture Book!
![](http://ejr.kidsprogram.co.jp/wp-content/uploads/2023/08/ea6_2.png)
This lesson teaches how to use the Go to Page block to create a picture book in which, when you tap on a vehicle character, a page with a description of that vehicle is displayed.
Advanced lesson 7: Let’s Draw a Turtle Character!
![](http://ejr.kidsprogram.co.jp/wp-content/uploads/2023/07/ea7.png)
This lesson teaches how to use the Drag tool, Rotate tool, and Duplicate tool to draw your own original turtle.
Advanced lesson 8: Let’s create an interactive picture book!
![](http://ejr.kidsprogram.co.jp/wp-content/uploads/2023/08/ea8_2.png)
This lesson teaches how to create an interactive picture book in which tapping the rabbit starts a story from the rabbit’s perspective, and tapping the turtle starts a story from the turtle’s perspective.
Advanced lesson 9: Let’s Create a Whack-A-Mole Game!
![](http://ejr.kidsprogram.co.jp/wp-content/uploads/2023/07/ea9.png)
This lesson teaches how to create a Whack-A-Mole game that includes a game-over function.
Advanced lesson 10: Let’s Create a Shooting Game!
![](http://ejr.kidsprogram.co.jp/wp-content/uploads/2023/07/ea10.png)
This lesson teaches how to create a shooting game in which you tap the earth button to launch a rocket and defeat invading aliens.
Advanced lesson 11: Soccer PK Game!
![](http://ejr.kidsprogram.co.jp/wp-content/uploads/2023/07/ea11.png)
This lesson teaches how to create a soccer penalty shootout game in which you tap and move the cat to kick the soccer ball and attempt to shoot past the goalkeeper within a time limit.
Advanced lesson 12: Let’s Create a Maze Game!
![](http://ejr.kidsprogram.co.jp/wp-content/uploads/2023/07/ea12.png)
This lesson teaches how to create a maze game in which you control the cat with a controller and aim to reach the goal within a time limit. If you reach the goal within the time, the game is cleared.
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